Monday, September 12, 2016

[HS] Guide(lines) to Import Custom Head Meshes

All posts moved to http://roy12mods.com

31 comments:

  1. holy shit this is so great.
    Can you import model from Xnalara to HS using this method?

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    1. Yes, you can import anything you want as long as you're willing to work. If you want to import from DoA5 and have the game, I recommend using the latest Archivarius and the latest TMC importer, since that way you get the original, functional face bones.

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  2. It throws me this error when I import the FBX
    Mesh has vertices with more than 4 weights

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    1. That sounds like you didn't remove extra vertex groups. When you have a single one like I do in the guide, that error shouldn't happen.

      Go back to Blender and make sure you did remove any extra groups. If you need them though (maybe you copied the vertex groups from the HS head?), limit the weights with the Limit Total weight paint tool.

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    2. Right now, I'm trying to add a costume in the game, not a head.
      Information about how to do it is really scarce and your tutorial is the only thing I found so far.

      I'm done replacing the meshes while importing them.
      But the result is really bad, the meshes are all distorted and out of place, in game it looks even worse.

      I don't understand what's going on, as I made sure I export using the same settings you show in the tutorial.

      I get this error while importing:
      Warning! Avatar computed for Transform cf_J_Root as skeleton root

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    3. Sounds like you're forgetting something in your workflow, like maybe you forgot to rotate your objects (except the skeleton) in -90x and then apply rotation and scale or something.

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  4. That was an AMAZING guide! I'm just starting out and this helped a ton.

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  5. Have no mesh editing skills at all, just curious is this possible with any mesh from any games at all? Say like Harley Quinn from the Arkham games, I know her head is exportable since there are plenty of SFM gifs and videos of here out there.

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    1. Sorry, I don't like western videogames characters faces enough to go through this with them.

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    2. So it's possible? Not asking you to do it lol if it's possible somebody may do it some day.

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  6. can you record all the step because I have some trouble going through this guide,welp Im not a smart man xd.
    Btw do you take commission?

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    1. Depends on what you want. Have in mind I don't like western designs very much.

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  7. hey Roy, Thanks for you sharing character mods and I found them so awesome, but sadly I still have no idea how to make one for my own even though I tried to follow your guide. I am a big fan of DOA5, especially obsessing with Marie Rose, so I and other fans will be like over the moon and cannot thank you enough if possiblely you make a Rose character mod !

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  8. you can give priority to write the Guide than you make a MOD.
    by doing so, we may be able to produce them on our own.

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    1. But the guide is pretty much done, all that's left is the hair section which I will do this coming weekend.

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    2. Great! looking forward to it.
      Im going to make Nyotengu and Hitomi.

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  9. What an amazing(and long,too :P) guide, roy! May I translate it to another language and put it on another website(www.zodgame.us)? I'll include your link on that site. Thx!!

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    1. Sorry I didn't reply until today. Sure, no problem, the more people can mod the game the better.

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  10. Thank you very much Roy for this guide

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  12. Great tutorial but I really wish you could record it in video when you do another import next time~

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  15. after a long time work,I believe that you are the only one who can do this miracle things!I really appreciate it

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  16. Can u use FACEGEN with Honey Select?

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  17. i failed too many times and wasted time T-T
    Please make kasumi head for us T-T please,,,

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  19. Note to self, the little things matter. I tried working with ca_f_head_00 and not cf_f_head_00. Ugh.

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